Untitled Document
 
 
 
Untitled Document
 
 
 
 
 
 
   
  Home > ¸¶ÀÌÆäÀÌÁö > ´º½º
When Toys Talk Back: Stuffed Animals With AI
When Toys Talk Back: Stuffed Animals With AI0A new generation of plush companions has entered the scene, equipped with something unexpected ? the ability to talk back. Several toy companies have announced plans for toys embedded with tiny speakers, microphones, and Wi-Fi modules that connect to large language models, allowing them to carry on conversations with children.

Silicon Valley startup Curio has already released its lineup, which includes the fuzzy cube Grem, rocket Grok, and game controller Gabbo ? all voiced by Canadian singer-songwriter Grimes. The appeal of these toys, developers say, is straightforward: they encourage less passive screen time and more imaginative play. In demonstrations, the toys cheered kids on as they made lemonade, suggested games to play, and spun bedtime stories on demand.

The charm of these toys is clear, but concerns remain. If a toy is listening, who else is? Companies offer parent dashboards with transcripts, content filters, and scheduling tools to enhance supervision. While such features may reassure adults, they turn playtime with a beloved toy into something quietly monitored.
When Toys Talk Back: Stuffed Animals With AI5
Safety rails are also in place to steer conversations away from inappropriate topics. Even so, experts note that AI can misinterpret prompts or respond awkwardly.

Developers emphasize that these toys are companions, not caregivers. They cannot detect danger, sense emotions, or replace human presence. Still, when used thoughtfully, advocates say they can serve as creative partners that encourage storytelling, collaboration, and play ? while leaving room for real relationships.



May
For The Teen Times
teen/1757053434/1613367697
 
Àμâ±â´ÉÀÔ´Ï´Ù.
1. What do you think are the biggest benefits of children playing with AI-powered toys?
2. Why might some parents feel uneasy about toys that are always listening?
3. How should companies balance creativity and privacy when designing interactive toys?
4. Which aspects of traditional play do you think AI companions can never replace?
 
1. Do you think talking plush toys will improve children¡¯s playtime, or make them too dependent on technology?
2. How comfortable would you feel letting a toy with microphones and Wi-Fi interact with kids in your home?
3. In your opinion, should parents monitor every conversation children have with AI toys, or allow more privacy?
4. Do you believe AI companions can build positive relationships with children, or should real friendships always come first?
ȸ»ç¼Ò°³ | ȸ»çÀ§Ä¡ | Á¦ÈÞ ¹× Á¦¾È | ±¤°í¾È³» | °³ÀÎÁ¤º¸ º¸È£Á¤Ã¥ | À̸ÞÀϹ«´Ü¼öÁý°ÅºÎ | Site ÀÌ¿ë¾È³» | FAQ | Áö¿øÇÁ·Î±×·¥